March 2013 was definitely the busiest ever, with Delicode taking part in six events over just four weeks. This blog post will take a short look at three of these – South by Southwest (Austin, Texas), Game Connection America (San Francisco, California) and the Game Developers Conference (San Francisco, California).
The trip started with South by Southwest – a good place for showcasing new stuff. We used this opportunity to release a new version of NI mate (v1.15) and a new Blender plugin. We also made some good contacts to industry players that should help us in launching the next things on our roadmap: our Unity plugin as well as a new, much improved Cinema 4D plugin. One of the most interesting panels I had the pleasure to watch at SXSW was definitely the Oculus Rift VR talk, where industry veterans like Chris Roberts (Wing Commander etc.) were talking about how they think NI/NUI based user experiences will be vital for VR to really take off. Definitely an interesting conclusion for all of us working on this topic.
About a week after SXSW closed (which I used to drive a car 2200 miles from Austin to San Francisco), it was time for Game Connection America. This time around I’d reserved myself a table at the event for promoting NI mate, but our NI mate based interactive children’s story Kinetic Stories was also running as one of the “Selected Projects” (meaning best game projects for GCA 2013). We didn’t win this time around, but it was still an honor to present the concept to a crowd made up of many of the brightest game designers on the planet.

Our flyer from Game Connection America 2013
After GCA it was time for the last trade show of the trip – the Game Developers Conference. We were graciously invited to show off our developments by the nice people at OpenNI and PrimeSense. We shared the booth’s company space with the awesome Faceshift – the makers real-time markerles facial motion capture tool. This year the GDC proved to be perhaps the most fruitful of all the events, with an amazing amount of game industry people (a total of about 200-300) taking the time to try out Kinetic Stories and NI mate.
All in all I consider the trip an outstanding success. We also ended up showcasing our up and coming VJ software “The V” at both SXSW (three nights with Silent Frisco, made possible by the talent of Austin based VJ and friend Joao Beira) as well as the Night Club and Bar Convention (a two day trade show at Las Vegas – an extra stop along the way). As a result, “The V” has now had it’s first official showcases in the States and although the software is still a few months away from release, it’s definitely getting there.

DJ Kentaro at the Silent Frisco event in SXSW. Visuals “The V”. Picture courtesy of Tiago Gama Rocha.




